![]() I'm curious about how the op played the game) (I know this is a confirmed mechanic for the remake. Even in both chapters 4 and 6 had more than one store nearby in a lot of hot zone areas to not completely go far back to multiple areas from the objective The amount of placements in this game doesn't encourage back tracking like in a resident evil game because the stores and stasis(and air) are greatly accessible to the player. I can suspect two things players can do: going back to the store for x amount of reason and explore hidden stuff. (as far as I know)Įvery player that inform me about how they played ds 1 2008 and those I watched on public social media platforms clear the hot zone then grab the loot. The only 2 chapters were 4 and 6 with very limited space to explore where the player can be allowed to clear the areas before completing the mission. ![]() ![]() Can you be more specific on which chapters you did that on? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |